Guest support
Map check: waiting for guest
Clear scripted audio briefly clears voices, ringing and short cues; ambience and entity behaviour continue. Resume lets the guest click Resume in their game.
Who plays what
| Player | Role next night |
|---|
One Guest plays the 3D game. Night Staff get the cameras and the manual. Watching sees the cameras but has no say (no manual pages, no LIGHTS button). Players appear here once they've opened the game link and typed a name.
The night
Players in this game
Guest, Night Staff, spectators and hosts. Kick removes someone from this game; kicking the active guest ends their run.
| Player | Role | Connection | Manage |
|---|
Right now
Text uses the Cue target above: guest subtitle or staff radio message.
Map
● guest (line = where they're looking) · ● It · ■ the register · green = hiding spots
Answers · host only
Night log
Cue desk
Open a group or search for a sound, friend or haunting. Sounds and voices use the cue target above; hauntings and entity controls always affect the guest.
Sounds · chosen cue target
Where it plays (guest only)
The guest hears it from that spot in 3D. Staff always hear sounds straight in their ears.
Sounds
Friends’ voices · chosen cue target
How it sounds
Through the door: muffled, a bit wrong. Phone: thin and crackly. Whisper: right behind one ear. Clean: as recorded. The sound position above applies to door and clean.
Hauntings and entity · guest only
Quiet hauntings and friend cues · guest only
Build tension with a little space between cues. Friend cues use only recordings allowed tonight.
Scares and events (guest)
These appear once the guest's game has loaded.
Move the entity · guest only
Guest helpers
Night Staff desk scares · staff only
These send to all Night Staff desks, never the guest. Cues wait for a safe moment; unavailable during walkthrough, finale, pause or a stale feed.
Waiting for a live guest feed.
Host tools · change or end this night
These override normal progression or end the guest’s run.